Tag Archives: overcast

SmartFoxServer Cluster launch and new updates!

Hello,
we are pleased to announce that SmartFoxServer Cluster is finally here, as part of the tools in the Overcast cloud.

The new Cluster feature offers additional scalability super-powers to your SmartFoxServer based games with:

  • Automatic horizontal scaling
  • Automatic load balancing
  • Advanced cluster-wide matchmaking
  • Advanced monitoring and management via SFS2X AdminTool
  • Extended SFS2X client side API with new events and requests

Consult our website for more info on the Overcast cloud service

To learn more about the SmartFoxServer Cluster check the documentation website 

Also you can learn how to create SmartFoxServer Cluster applications in Unitythanks to a number of new detailed tutorials with source code that we have just released.

» Two months Cluster promotion

Starting today and until May 31st. 2023 all SmartFoxServer Cluster prices will be discounted by 20%

The promotion includes all prepaid server renewals until the end of the offer. After May 31st, server renewals will be reverted to the standard service price.

Using a database in Overcast (part 3)

In the third (and last) part of this series we are taking a look at using the JDBC API to access a database via SFS2X Extensions. While this approach takes a bit more coding compared to the DBManager API (which we have explored in part 2) it also provides more sophisticated features such as working with metadata and advanced data types.

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Using a database in Overcast (part 2)

In the previous installment of the this tutorial we have learned all the steps to create a database server in Overcast and connect to it from an existing SFS2X instance.

In this new chapter we are going to explore the database API that can be used to query the database from server side, using SFS2X Extensions.

If you are new to server side coding we highly recommend to get started with this article from our documentation, before proceeding with the rest of the tutorial.

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Using a database in Overcast (part 1)

In this new article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will describe how to use a database server alongside SmartFoxServer.

In this first part of the article we will focus on launching the database, populating it with some test data and configuring SmartFoxServer to connect to it. In the second and third parts we will deploy an Extension in SmartFoxServer to test the connection with a query.

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How to deploy a game in Overcast

In this third article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games onto a cloud server.

For this purpose we will use one of the existing SFS2X examples, the Tris game (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the Unity version of the example, but all the concepts relevant to the purpose of this article apply to any version.

If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!

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Launching SmartFoxServer in the cloud

In early November 2020 we have launched a new cloud service called Overcast which joins the family of SmartFoxServer products.

In this short series of articles we will be taking a look at how Overcast works, how to get started and and how it can help new or existing projects based on SmartFoxServer.

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The SmartFoxServer Cloud is here!

We are happy to announce the launch of Overcast, a dedicated cloud-based hosting service for SmartFoxServer 2X that provides a complete stack to build and run rich multiplayer games at any scale.

With Overcast developers can deploy any number of SFS2X instances in the cloud, world-wide, with a simple web-based interface. Each instance runs in its dedicated server with unlimited CCU and provides 100% of the SmartFoxServer 2X features.

For a full presentation of the service make sure to read this introduction to Overcast.