Tag Archives: deployment

How to deploy a game in Overcast

In this third article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games onto a cloud server.

For this purpose we will use one of the existing SFS2X examples, the Tris game (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the Unity version of the example, but all the concepts relevant to the purpose of this article apply to any version.

If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!

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Tips for a successful SmartFoxServer deployment

In this new installment we’re going to take a look at a list of tips to improve and optimize a SmartFoxServer 2X deployment.

The list is organized in several categories starting at the higher level of your application and proceeding towards the lower level setting of the server. Completing this process will help make a more secure and efficient deployment of your game server. Continue reading