Tag Archives: deployment

Using a database in Overcast (part 1)

In this new article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will describe how to use a database server alongside SmartFoxServer.

In this first part of the article we will focus on launching the database, populating it with some test data and configuring SmartFoxServer to connect to it. In the second and third parts we will deploy an Extension in SmartFoxServer to test the connection with a query.

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How to deploy a game in Overcast

In this third article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games onto a cloud server.

For this purpose we will use one of the existing SFS2X examples, the Tris game (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the Unity version of the example, but all the concepts relevant to the purpose of this article apply to any version.

If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!

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Tips for a successful SmartFoxServer deployment

In this new installment we’re going to take a look at a list of tips to improve and optimize a SmartFoxServer 2X deployment.

The list is organized in several categories starting at the higher level of your application and proceeding towards the lower level setting of the server. Completing this process will help make a more secure and efficient deployment of your game server. Continue reading