Category Archives: News

SFS2X 2.15 update released!

SmartFoxServer 2X 2.15 is available as an update patch for all previous SFS2X 2.14 installations.

The release provides a revamped server engine’s UDP pipeline to improve scalability for very high packet rates. If you’re running a real-time game based on UDP for thousands of players, we highly recommend this update.

For more details you can read this article which illustrates all the details of the new release.

Download and release notes.

February API Updates

We have released new API updates that fix an edge case with MMORooms. If your game joins players in both regular and MMO Rooms at the same time, we recommend upgrading to the latest release.

Also in the Java/Android API we have fixed a connectivity issue with the BlueBox and SmartFoxServer 2X 2.14.

You can download the updates from our Client API download page

SmartFoxServer 2.14 is available!

SmartFoxServer 2X 2.14 is out with new features, bug fixes and a focus on improved performance for all HTTP related services. Especially the BlueBox and Websocket where you can expect a performance boost in the range of 60-100%.

Additionally we are launching the beta version of the new HTML5 AdminTool which will soon replace the old Flash-based version.

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SmartFoxServer 2X and macOS Catalina

With the recent release of macOS Catalina (10.15) Apple has removed the support for legacy 32-bit applications which in turn has made several software inaccessible on the new OS.

If you’re planning on using SmartFoxServer 2X under macOS Catalina there are a couple of things that you need to know to ensure smooth sailing.
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Security for HTML5 games

With SmartFoxServer 2X 2.13.4 we introduced websocket origin checks for HTML5 clients. What this mechanism does is essentially verify the provenance of the client against a white-list of domains configured by the server admin. If the client origin does not match any of the allowed domains the client connection is denied.

In this article we’ll demonstrate how to use and configure websocket origins in SmartFoxServer 2X and discuss the advantages and limitations of this security measure. We’ll also take a deeper look at the issue of cheating clients and propose several ideas to improve the security of your online game. Continue reading