With the release of patch 2.13.1 SmartFoxServer 2X adds support for functional Java and lambdas in server side Extensions. In this article we’re going to take a closer look at how we can use lambdas in our server side code. Continue reading
Author Archives: SmartFoxServer Team
SFS2X 2.13.1 update is available!
We’ve just released the new SmartFoxServer 2X update 2.13.1
The release provides security fixes for a third party library, support for Java 8 lambdas in server side code and performance improvements.
You can read the full release notes and download the update at this page.
Handling network switches on mobile devices
In the last blog post we talked about what happens behind the scenes when we pull the ethernet cable or shut down the wifi network, and why this isn’t a reliable way to test a “sudden disconnection” scenario.
In this new article we’ll continue our journey “behind the scenes” taking a look at mobile devices and in particular at how to correctly handle the switch between networks, such as WiFi, 3G and 4G. Continue reading
What really happens when you unplug your network or wifi
In this brief article we’re going to take a look at what really happens when we shut down a device’s wifi or unplug the ethernet cable off of a computer. While intuitively one would expect the current connections to go down, this is likely not the case.
We are going to see why this happens and clarify a few misconceptions that arise when testing disconnection scenarios in a multiplayer game. Continue reading
Better ways of logging Exceptions in SFS2X
A recent discussion on our support forum brought up the struggle of sending enough details to the log files when an Exception is caught on the server side. In this article we provide a few options to improve error reporting in your Extensions and avoid those puzzling, single-line errors. Continue reading
HTML5 / JavaScript tutorials
We just published the first batch of HTML5 / JavaScript tutorials describing the following examples in details:
- Connector
Learn how to configure the client and make your first connection - Simple Chat
Learn how to create a basic chat environment for connected users - Advanced Chat
Learn how to create a complete browser-based chat application featuring public chat messaging, Rooms management, private chat messaging and more - Game Lobby
Learn how to create a “lobby” application where users can meet and invite each other to play games
All tutorials are available in our documentation website.
Kotlin and SmartFoxServer 2X, part 3
Kotlin and SmartFoxServer 2X, part 2
In the last article we’ve introduced Kotlin, a modern language for the JVM and now a Google approved language for Android development. We have shown how simple it is to use Kotlin on the server side to develop SmartFoxServer Extensions.
Now it’s the time to see how to integrate the SFS2X Java API with Kotlin to build a client application. Continue reading
Kotlin and SmartFoxServer 2X
You may have heard of the Kotlin language before, but recently it has seen a big spike in popularity thanks to Google officially adopting it for Android development, alongside Java and C++.
Kotlin is an interesting statically typed language, developed by the good folks at Jetbrains, that shares many similarities with the likes of Scala and Swift. In a sense, it could be thought of the equivalent of Swift for the Java platform: a more modern, concise and safer language that runs in the JVM, fully interoperable with Java.
If that’s not enough, Kotlin also aims at compiling for other targets beyond the JVM, such as Javascript and native platforms and seeks to support asynchronous programming via coroutines and non blocking I/O.
In the context of using Kotlin with SmartFoxServer nothing would be easier: the integration on both server side and client side is painless and it works out of the box with any SFS2X release.
Let’s take a closer look, shall we? Continue reading
Creating Rooms from server side
In this recipe we will show how to create Rooms from your server side Extension. Continue reading