With the release of SFS2X 2.13 last week we’re happy to reintroduce JavaScript as a server side language. For those familiar with the history of SmartFoxServer, JavaScript has been available since the early days of SFS PRO for writing server side code, and it’s now coming back thanks to the latest improvements in JDK 7 and 8.
Author Archives: SmartFoxServer Team
SmartFoxServer 2X 2.13 released!
A new SmartFoxServer 2X version is available that focuses mainly on JavaScript for both client and server side.
We’re gladly re-introducing JavaScript as full-fledged server-side language for Extensions, thanks to the improved performance of the Nashorn engine, provided in JDK 8. Continue reading
SmartFoxServer 2X v2.12.4 patch released
SmartFoxServer 2X v2.12.4 is available for download as a patch to be installed on v2.12+.
This release fixes an issue with IPv6 addresses parsing and output to the logs.
You can download the update from here.
The return of JavaScript
As disclosed in our latest newsletter, JavaScript is coming back to SmartFoxServer!
With release 2.13 we’ll launch a new JavaScript client API taking full advantage of the SmartFoxServer 2X binary (and compressed) protocol, providing improved network efficiency. Continue reading
Ways of working with NPCs in a multiplayer game (p.2)
This is the last chapter of our two part series dedicated to managing NPCs. Make sure to review our first chapter if you haven’t already done so.
Standalone AdminTool for SFS2X
The SmartFoxServer 2X Administration Tool is now also available as a standalone macOS and Windows application.
You can get it here: http://www.smartfoxserver.com/download/sfs2x#p=extras
Ways of working with NPCs in a multiplayer game (p.1)
The topic of managing NPCs in games is an interesting and less discussed one. In this article we’re going to cover some concepts and strategies to work with NPCs in our multiplayer game, focusing on different modalities of interaction with real players and the game environment.
SmartFoxServer 2.12 is out
SmartFoxServer 2X 2.12 is out with a host of new features and fixes, such as:
- JoinRoomInvite, allows players to invite other clients in a game Room to play, available also from client side
- Private UserVariables, allow to create UserVariables that are local to the player, and not broadcast to other clients
- Updated Jetty version 9.3 for web services (BlueBox, uploads, crypto init)
- Support IP ranges for black/white lists in IP Filter
- AdminTool support for TLS encrypted connection
- Embedded Java 8 runtime
… and lots more!
You can read the full release notes and download the installer from here.
Also make sure to check the Client API download page where we have published updates for all supported clients (API release 1.7.x).
Using the geolocation API
SmartFoxServer 2X comes with a geolocation API and database that are used mainly in the AdminTool’s Analytics module to aggregate and show statistics based on geographical positions. The API is not directly exposed to developers but since it’s been requested several times here is a quick recipe on how to use geolocation in your Extension code.
For starters we need to add lib/logs-analysis-app.jar to our project’s dependencies and import a couple of classes:
import com.maxmind.geoip.Country; import com.smartfoxserver.v2.admin.utils.IpGeoLocator;
NOTE: starting from SmartFoxServer 2X v2.12, the com.maxmind.geoip.Country class has been replaced by com.maxmind.geoip2.record.Country; change the above import accordingly.
Next we instantiate and initialize the IpGeoLocator class:
IpGeoLocator geo = new IpGeoLocator();
geo.init("data/", false);
This tells the geolocation service to load the relative database, located under SFS2X/data/. Finally we can test the service with an IP address:
String ipAdr = "208.80.154.224"; // wikipedia's IP
// Locate address
Country country = geo.locateIP(adr);
if (country == null)
System.out.println("Not found for address: " + ipAdr);
else
System.out.println(ipAdr + ": " + countrt.getName() + ", " + country.getCode();
Running the code results in this output:
208.80.154.224: United States, US
NOTE: it is important to always check that the returned Country object is not null. If it is, the geolocation service was not able to resolve the IP to a specific country.
» SFS2X 2.12.x and higher
SFS2X 2.12 introduced automatic geolocation for every client. The setting is configurable per-Zone from the AdminTool > Zone Configurator > Enable Geolocation.
When the service is active we can access the geolocation data with a few lines of server side code:
import com.smartfoxserver.v2.util.Country;
class MyHandler extends BaseClientRequestHandler
{
void handleClientRequest(User sender, ISFSObject params)
{
Country ctry = sender.getCountry();
if (ctry != null)
{
trace("User's country: " + ctry.getName());
trace("Country ISO code: " + ctry.getIsoCode());
}
}
}
An App, a Marathon and an Astronaut: a SFS case story
Over the last few years, the RunSocial mobile app has been under development featuring SmartFoxServer 2X and other innovative technologies. Recently, the app was approved by the American National Aeronautics and Space Administration (NASA) and the European Space Agency (ESA) for use on the International Space Station (ISS).
On April 24th 2016, Tim Peake of the European Space Agency completed the London Marathon, running the 42.2 km on a treadmill connected to RunSocial while circling the Earth about two and half times at an altitude of 400 km high, being visible to all other virtual concurrent runners.
SmartFoxServer proved to be a mature and robust solution for this task, thanks to its high performance and scalable messaging system in multi-user, realtime scenarios, a sensible structure for organizing application logic and a wide range of options to store, organize, and distribute users and data.