This is the last chapter of our two part series dedicated to managing NPCs. Make sure to review our first chapter if you haven’t already done so.
Tag Archives: AI
Ways of working with NPCs in a multiplayer game (p.1)
The topic of managing NPCs in games is an interesting and less discussed one. In this article we’re going to cover some concepts and strategies to work with NPCs in our multiplayer game, focusing on different modalities of interaction with real players and the game environment.