In this third article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games onto a cloud server.
For this purpose we will use one of the existing SFS2X examples, the Tris game (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the Unity version of the example, but all the concepts relevant to the purpose of this article apply to any version.
If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!
We have a new white paper available for download in our documentation website, called “SmartFoxServer 2X and Hazelcast integration“.
This is an advanced paper discussing how to integrate an in-memory data grid with multiple SmartFoxServer instances to create a fault tolerant system. The paper takes our classic Tris game example and explores ways of scaling it horizontally with multiple servers and a centralized data store.
Additionally we discuss ways to tackle the load balancing and how to restart interrupted games.
We highly recommend that you’re already familiar with how the Tris game example works and also with out previous paper, SmartFoxServer 2X Server Architecture.