Category Archives: News

SmartFoxServer 2.20.2 and API updates

We have just released update 2.20.2 which introduces a couple of fixes, in particular it adds support for multi-byte strings in SFSObject keys.

You can read the full release notes and download the patch from our Updates download section.

Similarly we have updated our Java and Javascript client API to reflect these changes.
You can find them in the relative Client API download section.

p.s. = the other client APIs already support this feature correctly, so no update was necessary.

SmartFoxServer 2.20.1 is out!

We have recently released update 2.20.1 which introduces several fixes, one in particular with the License Server module where a missing error detection would not trigger the “grace period” under specific circumstances.

We highly recommend that you download and apply the latest patch to address the problem described. The patch is also available for older versions, starting from SFS2X 2.12.0.

Continue reading

Godot video tutorials

Today we released the first two videos in a series of five dedicated to Godot Engine, created in association with Pivec Labs.

  • The second video shows how to setup and use the SmartFox client API object to establish a connection to the server and log in. It also shows a lobby application, which can be used as a template for multiplayer games. Find it here: SmartFoxServer Connector Tutorial for Godot

Stay tuned for the other videos in the next weeks.

SmartFoxServer 2.20.0 is out!

We have just released SmartFoxServer 2X 2.20.0, which comes as a patch for all previous 2.19.x releases. The version updates the embedded Tomcat (websocket/BlueBox), providing several bug and security fixes.

This release also improves the communication speed with the License Server and adds a new setting for managing the the User’s packet queue when it is maxed out.

Please, make sure to read the full release notes included with the download itself.

Download SFS2X update 2.20.0

Small API Update for all client platforms

We have just released a small update for our client API, which addresses the caching of UserVariables when users enter and leave multiple Rooms. A recent bug submission has pointed to a specific situation in which a UserVariable would remain in the cache, potentially wasting some memory.

You can read more in the related support forum discussion and download the latest release from our API Download page.