We have just released a new client side API update across all supported platforms, ironing out a few bugs that were reported recently.
In particular we have solved an issue whereby reconnecting an encrypted session would cause a server side error and fail to reconnect.
Make sure to check our client API section of the website to read the release notes and download the updates.
With the release of patch 2.13.1 SmartFoxServer 2X adds support for lambda expressions in Java Extensions. Also we have added support for this new JDK 8 feature in the Java client API, starting from release 1.7.1
If you’re not familiar with lambda expressions we highly recommend to take a look at our introductory article where we illustrate the basics and show how to integrate the feature in your server side code.
In this new article we will focus on the client side of things but, before getting started, make sure you are already using the JDK 8 (or later) and the SFS2X Java API 1.7.1 (or higher) Continue reading
With the release of patch 2.13.1 SmartFoxServer 2X adds support for functional Java and lambdas in server side Extensions. In this article we’re going to take a closer look at how we can use lambdas in our server side code. Continue reading
We’ve just released the new SmartFoxServer 2X update 2.13.1
The release provides security fixes for a third party library, support for Java 8 lambdas in server side code and performance improvements.
You can read the full release notes and download the update at this page.
In the last blog post we talked about what happens behind the scenes when we pull the ethernet cable or shut down the wifi network, and why this isn’t a reliable way to test a “sudden disconnection” scenario.
In this new article we’ll continue our journey “behind the scenes” taking a look at mobile devices and in particular at how to correctly handle the switch between networks, such as WiFi, 3G and 4G. Continue reading
In this brief article we’re going to take a look at what really happens when we shut down a device’s wifi or unplug the ethernet cable off of a computer. While intuitively one would expect the current connections to go down, this is likely not the case.
We are going to see why this happens and clarify a few misconceptions that arise when testing disconnection scenarios in a multiplayer game. Continue reading
A recent discussion on our support forum brought up the struggle of sending enough details to the log files when an Exception is caught on the server side. In this article we provide a few options to improve error reporting in your Extensions and avoid those puzzling, single-line errors. Continue reading
Learn how to configure the client and make your first connection
- Simple Chat
Learn how to create a basic chat environment for connected users
- Advanced Chat
Learn how to create a complete browser-based chat application featuring public chat messaging, Rooms management, private chat messaging and more
- Game Lobby
Learn how to create a “lobby” application where users can meet and invite each other to play games
All tutorials are available in our documentation website.
This is the third and final chapter of our explorations with Kotlin and SmartFoxServer 2X. After building the first Kotlin extension in part one and creating a basic client app in part two we’re now completing the picture with a client/server example.
In the last article we’ve introduced Kotlin, a modern language for the JVM and now a Google approved language for Android development. We have shown how simple it is to use Kotlin on the server side to develop SmartFoxServer Extensions.
Now it’s the time to see how to integrate the SFS2X Java API with Kotlin to build a client application. Continue reading