New JavaScript API v1.7.10 released

We just released v1.7.10 of the SFS2X JavaScript client API.

Starting from this new version, we completely reviewed the build process of the API.
This fixes some compatibility issues of the internal third-party libraries with module bundlers (like webpack) and also brings:

  • reduced API file size (-41%)
  • a source map to help debug the API, should unexpected issues show up in the future
  • the official SFS2X API package for the npm package builder
  • Node.js compatibility

As always, the new package is available on the download page of our website (other than in the npm repository, from now on).

In order to showcase the usage of the API with npm and webpack, we also released a variant Connector example describing the project setup and build process, including the new source mapping option.

Enjoy!

New client API updates available!

We have just released a new client side API update across all supported platforms, ironing out a few bugs that were reported recently.

In particular we have solved an issue whereby reconnecting an encrypted session would cause a server side error and fail to reconnect.

Make sure to check our client API section of the website to read the release notes and download the updates.

Using functional Java with SFS2X Java API

With the release of patch 2.13.1 SmartFoxServer 2X adds support for lambda expressions in Java Extensions. Also we have added support for this new JDK 8 feature in the Java client API, starting from release 1.7.1

If you’re not familiar with lambda expressions we highly recommend to take a look at our introductory article where we illustrate the basics and show how to integrate the feature in your server side code.

In this new article we will focus on the client side of things but, before getting started, make sure you are already using the JDK 8 (or later) and the SFS2X Java API 1.7.1 (or higher) Continue reading

Handling network switches on mobile devices

In the last blog post we talked about what happens behind the scenes when we pull the ethernet cable or shut down the wifi network, and why this isn’t a reliable way to test a “sudden disconnection” scenario.

In this new article we’ll continue our journey “behind the scenes” taking a look at mobile devices and in particular at how to correctly handle the switch between networks, such as WiFi, 3G and 4G. Continue reading

What really happens when you unplug your network or wifi

In this brief article we’re going to take a look at what really happens when we shut down a device’s wifi or unplug the ethernet cable off of a computer. While intuitively one would expect the current connections to go down, this is likely not the case.
We are going to see why this happens and clarify a few misconceptions that arise when testing disconnection scenarios in a multiplayer game. Continue reading

HTML5 / JavaScript tutorials

We just published the first batch of HTML5 / JavaScript tutorials describing the following examples in details:

  • Connector
    Learn how to configure the client and make your first connection
  • Simple Chat
    Learn how to create a basic chat environment for connected users
  • Advanced Chat
    Learn how to create a complete browser-based chat application featuring public chat messaging, Rooms management, private chat messaging and more
  • Game Lobby
    Learn how to create a “lobby” application where users can meet and invite each other to play games

All tutorials are available in our documentation website.