Category Archives: Articles

Running multiple SFS2X instances (Tomcat edition)

For those interested in running multiple SFS2X instances on the same machine we have a short guide on how to setup each server correctly avoiding port conflicts.

In particular since SFS2X 2.14 we have switched from Jetty to Tomcat for the HTTP-related services and our previous article on the same topic no longer applies.

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How to deploy a game in Overcast

In this third article in the series dedicated to Overcast, the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games onto a cloud server.

For this purpose we will use one of the existing SFS2X examples, the Tris game (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the Unity version of the example, but all the concepts relevant to the purpose of this article apply to any version.

If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!

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Launching SmartFoxServer in the cloud

In early November 2020 we have launched a new cloud service called Overcast which joins the family of SmartFoxServer products.

In this short series of articles we will be taking a look at how Overcast works, how to get started and and how it can help new or existing projects based on SmartFoxServer.

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Adobe Flash will be retired at the end of 2020

As announced a few years ago, Adobe has been working on the gradual retirement of the Flash technology from the web in favor of open standards such as HTML5, WebGL etc.

Officially December 31st. 2020 will be the last day for the Flash platform, after which it will be removed from the Adobe website. This means it won’t be available for download any more, nor there will be any form of support or updates from Adobe.

How does this impact SmartFoxServer and its users? Let’s find out.

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Developing custom AdminTool modules

With the release of SmartFoxServer 2X v2.16 and the final HTML5 version of its Administration Tool, we decided to introduce a long-awaited feature: support for custom administration modules.

In this article we will provide a brief introduction on the subject and a walkthrough of the development and integration workflow of the modules.

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SFS2X and Websocket for HTML5 and Unity.

Websocket has become very popular thanks to the ubiquity of HTML5 technologies on desktop, mobile and even consoles. Additionally game engines such as Unity, with its WebGL build, has pushed the boundaries of what can be achieved in web-based games allowing many developers to release their titles for the browser.

In this new article we’re going to review a series of steps to set up Websocket in SmartFoxServer 2X and avoid potential pitfalls, especially when testing locally.

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The new AdminTool (beta) is available

With the progressive retirement of the Flash platform we started researching how to port our SmartFoxServer 2X Admin Tool to the HTML5 environment. This has led to a significant investment of time as many of the frameworks and tools available for Flash development did not have an equivalent in the browser world. Another major time sink was rethinking a significant portion of our workflow and finding good replacements for visual components that would render correctly on devices of all sizes.

With the launch of SmartFoxServer 2X 2.14 we’re happy to announce the beta phase of the new HTML 5 AdminTool, which will replace the existing Flash-based one during 2020. Continue reading